Update 1.1


 * 27 brand new Steam achievements to enjoy!

New in-combat skills

 * Double Strike: Combatants have a new "Double Strike" proc (unlocked at level 3).
 * Combatants now deal half their Combat Points as minimum damage.
 * Heroism: Leaders now have the "Heroism" skill (unlocked at level 5) to buff other characters in combat.
 * Bombardment: When fighting in a bombarded sector, enemy damage is greatly reduced during the first combat turn due to suppressive fire.
 * Field Medic: Academics now add progression points each turn toward the crafting of field kits that can be used in-battle as consumables (unlocked at level 2).

Major changes

 * New enemy behaviors: enemies now select their own blocker in battle and perform various skills!
 * New enemy skills: Healers & Defenders.
 * New casual difficulty level.
 * Added chapter names to transition screens.
 * Spawning is no longer uniform all around the map.
 * You can now cycle through characters in the Character Screen, and items manipulation is easier.
 * Enemy stack sizes should now remain smaller and not grow indefinitely.
 * Enemies are no longer sorted by combat point in battle but rather distributed randomly.
 * You can now select the target of the battle consumables. Projectiles splash their damage on the target first and then the 2 neighboring enemies.
 * Enemy territories with “0” occupation now have a small chance to get random reinforcements.
 * When suffering battle casualties, you no longer gain Leadership points from winning the battle and now suffer a small leadership gain penalty for each character killed over the next 5 turns.

Misc features

 * Changed the Healing skill so it fully heals characters with the most Combat Points before healing someone else (former behavior was that everyone healed equally).
 * Changed Overseer animation and upkeep so it happens at end of turn like the rest of the skills.
 * Added tavern & workshop ambient sounds and a few other sounds.
 * Character tokens are now sorted by class on top of "task type".
 * Militia can now kill enemies and don’t just leave them at 1 Combat Point.
 * Level-up popup: skill icon now has an explanation tooltip.
 * Reworked last battle of Tutorial map so it better fit the story.
 * Added movement indicator arrows on map to better recognize which sectors are linked together.

Balancing

 * Higher super-breach spawn after the 5th and 10th waves in [Chapter 3].
 * Base bombardment cost went from 15 to 20.
 * Overseer now has a base cost per character and not only a global cost per sector.
 * More chances to find loots & blueprints.
 * Spawning cycle is now every 7 turns instead of 9 in Normal mode and higher, and there is no longer a grace period.
 * Militia damages are now calculated differently.
 * Battle consumable damages & costs have been buffed to reflect new usage.

Level design

 * [Chapter 2] tavern now set on a sector not owned outside the city.
 * [Chapter 3] The sector where you unlock Wondor now starts fully organized.
 * Made final battle of [Chapter 5] stationary.
 * [Chapter 6] workshop building now set at a more central place.
 * Fixed connections in [Chapter 7].

Bug fixes

 * Left-click no longer unselect all the character tokens.
 * Fixed a bug where the "main menu" button from the defeat screen could sometimes not be pressed.
 * "Old Man and the Sky" side-quest dialog was playing twice.
 * Fixed a few typos.