Update 1.1.5313

Balancing

 * Reworked and added descriptions to difficulty settings. The "Normal" setting is the one we recommend to people new to the game who still seek a great challenge.
 * People playing at the former "Normal" setting are now playing at the "Challenging" setting until they restart a campaign.
 * It is not until [Chapter 2] that enemies have their first specialized skills.
 * Molotov cocktail can now be crafted as soon as a Workshop is discovered in [Chapter 2] (no need to find blueprint).

Improvements

 * Added missing "bombardment" sound in combat and made the "double strike" animation bigger.
 * Added glow on the Field kit progress bar when it is filled up completely. Also added a tooltip on hover.
 * Added an informative tooltip when using a field kit over a character so you know the heal amount.
 * You no longer lose full field kit crafting progress when using a Level 1 or Level 2 field kit.
 * Enemy skill tooltips are now also displayed in combat.

Bug fixes

 * Fixed a bug where you could open the Character Screen after pushing the "end of turn" button, but before a fight started.
 * Fixed a refresh problem when leaving the Character Screen without closing the item box.
 * Map HUD elements are no longer visible/interactive during modal dialogs / screens.
 * Fixed a problem where characters withdrawing from a battle with no adjacent secured sectors were not able to perform any actions in some cases.